

While the focal shift determines the falloff of the brush Z Intensity, on the other hand, determines the depth. Draw size determines how large the brush is. Step 7: By default, the standard brush is selected, so let’s start sculpting with it and look at some settings. Also, press Floor to activate the perspective floor grid, which can be activated per axis, and by default, Y-axis is enabled.

Step 6: Enable the perspective button to which will apply perspective foreshortening to a 3D object. When you place a primitive 3D object in the edit mode, it will automatically be closed in the tool palette.

This mode will allow you to sculpt the 3D object. Step 5: After creating the sphere, go to edit mode.
